In The Sims 2, family members and best friends can inherit money on the death of a Sim. Sims can make money by completing opportunities and choosing wisely when given a career chance card.
As of Ambitions, Investments are not limited to rabbit holes, and Sims can buy into almost every community lot, being challenged to upgrade it in order to make even more money. A Sim can buy a partnership in one of the rabbit holes in a neighborhood and collect weekly earnings. Investments are another way Sims can earn money. In The Sims 4: City Living, Sims can set up street tables and galleries in order to sell their collectibles and paintings with the price being freely decided from 0% to 300%. There are a number of crafts Sims can partake in, where the objects they create can be sold. In The Sims 2: University, The Sims 3 and The Sims 4 Sims can collect tips while playing an instrument. Some Sims can make money through creative endeavors, such as painting or writing. Owning a business is another way to make money, though income from a business is not as steady as the income from a regular job, as the Sim does not get paid a salary. The usual way is to work in a career or profession that gives the Sim a regular salary or stipend. There are several ways for Sims to receive a steady income. (In the handheld versions of The Sims Bustin' Out and The Urbz: Sims in the City, Sims/Urbz who skip their bills are arrested instead.) Leaving bills unpaid for too long results in either a visit from the repo-man or in electricity and water systems being shut. Sims need a minimum amount of money in order to buy food and pay their bills. Making money See also: Game guide:Earning simoleons
In The Sims 4, a household starts with §20,000, plus §2,000 for each Sim beyond the first. In The Sims Medieval, Hero Sims will start with either §12,000 or §1,000, depending on whether or not their house is furnished or unfurnished. For example, a single-Sim household made in CAS will start with §16,500. In The Sims 3 and The Sims 3 for console, a household will start with §16,500 to §30,500 /§26,500 depending the on number of Sims created and their ages. The amount of starting money depends on the number of Sims in the family and their ages. In The Sims 2: Apartment Life, a new rule for figuring starting money has been added. In The Sims, The Sims 2 and The Sims Stories, families will start with §20,000.
In The Sims 3 for Windows and Mac OS X, and The Sims 3 for console, 8 digits (up to §99,999,999) can be displayed, while earlier Windows games and The Sims 4 can show up to 7 digits.Ĭonsole versions of The Sims, The Sims Bustin' Out, The Urbz: Sims in the City, The Sims 2, and The Sims 2: Pets only display 6 digits. 4.2 The Sims 2, The Sims 3 and The Sims 4.In The Sims Medieval, Simoleons are known as Simoles although the § character is still used to represent them. In another Maxis game, Spore, the Sporebuck symbol in both the Civilization and Space Stages (§) is the same symbol as a Simoleon (§). According to the SimCity 2000 "City Value" menu, one § unit that represents the cost of a building actually equals §1,000. In SimCity, a stretch of road is §10 per segment and a Police Department §500. Also, the simoleon has no sub-units the only way something can cost less than §1 is for it to be free. Much like the real world, better quality items are generally more expensive.
This reflects the fact that a Sim has less time to earn money in the series than would be available in real life. Usually, items of limited duration are more expensive, while durable objects or house structures are cheaper. Its value can vary between titles, and doesn't consistently reflect any real-life currency (such as the US dollar or British pound), as many of the more expensive items are marked down in price, while some of the cheapest may be marked up for example, in The Sims 2 an SUV costs approx. While in The Sims, Simoleons resembled US dollar bills, The Sims 2 onwards made them red, orange, and white. It is assumed to be the national currency of SimNation. The Simoleon (§) is the unit of currency used in the SimCity and The Sims series.